BELOW INFORMATION IS GENERAL PURPOSE ONLY. MAY DIFFER FROM ACTUAL RULES.
How to Play
Two, three or four people can play. In singles, your opponent sits across from you; in doubles, you play opposite your partner. With three, you can play for points.
Setting up the game
(A) Item Checklist:
1 Carrom board
The Pieces: 9 White pieces (Carrom men) & 9 Black pieces (Carrom men).
1 Red piece (Queen).
1 Acrylic striker (personal strikers may be used if preferred).
(B)Line up the double whites to aim 'dead-on' into a corner pocket. Whoever plays first, or breaks, is always white. The object of the game is to sink all of your pieces, using the heavier 'striker', in any of the pockets before your opponent. Your turn continues as long as you keep sinking your pieces - luck shots count and all combinations are permitted.
When placing the striker on the board to shoot, the striker must touch both 'base lines' (see left diagram), either covering the red circle completely, or not touching it at all. The striker may not touch the diagonal arrow line (see right diagram). Place your carrom striker between the two striking lines (baseline) of your sides. You may also place your striker within the two circles situated at either end of your baseline.
Shooting styles are very personal - whichever 'grip' works for you is fine as long as you 'flick' the striker and don't push it. Generally, it's best to orient your body in order to see the line of your aim while shooting comfortably; you may not move or leave your chair
For forward shots, you can use your index finger, middle finger, or even the 'scissors' shot (right).
Tip on technique: Before shooting, try touching the striker with your fingernail, to be sure that it's really on line. This will improve your accuracy and prevent you from hurting your finger.
For 'back-shots' you may only use your thumb or the scissors technique.
No part of your body, except your hand, may cross the imaginary diagonal line (wrong in illustration) nor may your elbow protrude over the frame in front of you. Even your feet or knees my not leave your quadrant.
Object of the game
to be the first player to pocket your carrom pieces and the queen.
The winner is the first player to pocket all of his/ her carrom pieces (and the queen if not already pocketed). It will be highest points if playing individually.
- Ø The first player to pot a carrom piece will carry on potting the same color for the duration of the game.
- Ø The player who pots a carrom piece will play again, This continues until he/ she fails to pot one of his/ her pieces, then it is the opponents turn.
- Ø The red piece, or 'queen,' can be pocketed at any time after sinking your first piece but must be sunk before your last one. If the red piece is pocketed the player must then pocket one of his/ her own carrom pieces straight after, thereby 'covering' it, into any pocket in the next shot. If the player fails to pocket, then the queen must be replaced in the centre of the carrom board.
- Ø Once the queen is covered, whoever clears their pieces first wins the 'board'. The winner of a board collects one point for each of the opponent's pieces left at the finish and three points for the queen if covered by the winner (if covered by the loser, no-one gets those points). No more points are collected for the queen after your score reaches 22. A game consists of 25 points or eight boards, whichever comes first.
- Ø Carrom pieces can only be struck directly if it is not touching the player's baseline or situated behind the base line. If this is the case the player must hit the carrom piece by rebounding the striker off any side of the carrom board or any other carrom piece on the carrom board. Note: This must be in the forward direction.
- Ø Sinking the striker costs you one piece and your turn. But, if you sink a piece in the same shot, then two come up and you shoot again.
- Ø After sinking the striker, your opponent places the due piece(s) within the center circle. If you haven't sunk one yet, you owe one.
- Ø If while shooting for the queen you also sink one of your pieces, the queen is automatically covered, no matter which went first.
- Ø If a piece jumps off the board, it is placed on the center spot. If pieces land on end or are overlapping, they are left that way.
- Ø If the center spot is partially covered when replacing the queen or a jumped piece, the piece should cover as much red as possible. If totally covered, the piece is placed opposite the next player behind the red spot.
- Ø If you sink your opponent's piece, you lose your turn. If you sink their last piece, you lose the board and three points.
- Ø If you sink your last piece before the queen, you lose the board, three points and one point for each of your opponent's pieces left.
- Ø If the striker does not leave both lines, go again. You get three tries to break before losing your turn.